Free 850 words essay on The Blue Whale Game and its Impact for school and college students.
The Blue Whale Challenge and what it means.
In this age of online gaming, it is not always possible to understand the implications of a particular game when you begin to play it. We have always been aware of the dangers inherent in online games, but so far, they have been restricted to possibilities of imbibing violent behavior and warped understanding of reality. Today, however, things have changed a lot; we have been exposed to implications that are greater and far more dangerous than anything we have known or seen so far. The world has come to be aware of the Blue Whale Challenge, an online ‘game’ that is being linked to deaths by suicide of scores of teenagers and young adults around the world.
What is the Challenge?
The Blue Whale Challenge is reportedly an online ‘game’ that requires its players to perform certain tasks, many of which involve self mutilation and other dangerous activities. The final task of this challenge requires committing suicide. Needless to say, this game has attracted the attention of authorities across the globe, as almost twenty countries have been affected by the same. The game attract mostly teenagers and young adults, people who are more susceptible to online influences, and attempts to create an air of unworthiness and uselessness around them. Some reports have surfaced that claims the game requires the player to submit sensitive data before commencing, which the administrators then use to blackmail the players in case they try to back out of the game. The veracity of this claim has not yet been confirmed, but it has also given rise to the rumor that downloading the fame injects malware into the system that infects files and steals sensitive data.
The Blue Whale Challenge, since its inception of spread across the world, has stirred up a number of controversies. A Russian man named Philipp Budeikin was arrested in Russia, after which he confessed to have incited the suicide of at least 16 underage girls in his country. He claimed to be one of the administrators of the game who set the task and coordinated the completion of the same by the participants. According to Budeikin, he had pushed those girls to suicide because he had deemed that their lives had no value in the greater scheme of things. His arrest and subsequent confession caused widespread concern in Russia, prompting the authorities to take notice and pass the suicide prevention legislation.
The Blue Whale Challenge has since spread in many parts of the world, claiming many lives and injuring many more. The key players are usually teenagers and young adults, that is, people who are susceptible to influences from someone apparently powerful. Since teenagers are mostly in a place in their lives that makes them feel out of place and unable to fit in within their surroundings, finding acceptance is difficult at this age. And, when a teenager finds acceptance, no matter how negative that is, he or she is likely to become highly influenced and get under the spell of the accepting party. This mentality appears to be the control switch that the administrators of the Blue Whale Challenge use.
The Blue Whale Challenge points at issues far wider than young people committing suicide, although that is a disconcerting matter in its own right. It points at the free internet usage of young people and the dangers associated with it, which is, as it turns out, a far greater social problem than we originally supposed. It is important for parents to monitor their children’s internet usage, make note of what they are surfing and the kind of games they are playing, and follow whom they are speaking to. The internet’s biggest advantage and disadvantage is its scope for anonymity, and great harm can be done to unsuspecting people from behind a screen armed with a keyboard.
Helpline for kids
The challenge points to yet another poignant social issue. In most families, teen angst is usually dismissed as normal hormonal changes. The teenager naturally feels isolated and angry, and it is very easy for them to fall prey to someone who makes them feel they are useless, especially since this often corroborates with their viewpoints of themselves. The teenagers who committed suicide as the final act of the game mentioned the feeling of worthlessness and feeling lost in their final notes. Things mgt have been widely different if the elders of the family had paid them a little more attention, and if they had someone to turn to, someone they could confide in.
Things have, thankfully, changed somewhat in the wake of the Blue Whale Challenge. A website has stated yet another online game called the Pink Whale Challenge, in which the participant completes tasks that are aimed at motivation and boosting self confidence. It is important for letting these young people know that it is okay to feel lost, and to feel misunderstood, and that family and friends are better confidantes than some controlling entity sitting behind a computer somewhere.